Monument Valley
Our score 4.7 / 5
Ten short chapters of impossible architecture, and still the clearest argument that a phone game can be a designed object rather than a service. Every level is a single idea, stated once, and then the game moves on before the idea wears out.
It is deliberately short. That is the point: it ends while you still want more, which almost nothing else on a phone does. Play it in two sittings with the sound on.
- Around 90 minutes
- No timers
- Premium
This is a paid title. The current price for your account is shown on the store page.